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 Jiton - Magnet Release

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Yang Jotetsu


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PostSubject: Jiton - Magnet Release    27th March 2018, 7:01 am

Nike the Magnus wrote:


Name of the clan:Jotetsu
Bloodline name: Jiton – Magnet Release

Clan element/'s: Earth + Lightning = Magnet Release

Description: Most Jotetsu users are secretive by nature, not because they are nasty, or mean, but because it takes hours upon hours to train the user to manipulate there magnet release. These hours are often alone, unaided or bothered by the outside world. Their appearance varies from person to person, however if the live in the desert, most likely they wear some form of scarf or airy clothing to protect themselves from the desert heat.
Special characteristics/traits: There eyes when using magnet release form dark circles under them.
History:The Jotetsu Family was a wandering trade group that traversed the deserts of the Wind Country for hundreds of years. It was not until the founding member of the Jotetsu clan had sought ought Sunagakure for trade that the shinobi potential of the family had become known. After his return to the caravans, he sought to use his knowledge to protect his family.
The desert nights are cold and harsh, and thus the Jotetsu's bodies had adapted to it. However, nothing could keep the inevitable cold away for too long, and the desert nights were often too dark to see. Its wind made fire almost useless. Praying for an answer, the founder spent years trying to find a means of survival. Upon one fateful afternoon, while praying to the Sun god, the idea for sand and how to go about it had been delivered to him.
The founder and prophet of the Jotetsu clan merged his Doton and Raiton abilities forming magnets. It protected them through the dark of the night. It warmed the people without the risk of spreading or dying from the wind. It had answered the prayers of the Jotetsu.
Eventually when the new clan was rich enough, they had built a desert fortress unknowingly on the Wind Country border nearest to Rock. Greatly destroyed and crippled, the survivors sought out Sunagakure, and joined it in a pact, swearing their allegiance to the Sand. Since then, the Jotetsu clan's numbers have been declining as the old generation slowly perishes. It's up to the few young Jotetsu to further cement a place in Sunagakure and revitalize their once great clan.


Bloodline description: Magnet is an advanced chakra nature kekkei genkai which allows the user to convert chakra into magnetic forces and magnetise an object. Users can magnetise special shuriken. When the thrown shuriken comes into contact with any other object, it causes the struck target to become magnetised. One hit to the body will cause a magnetic field within the said body, making it an easy target for any further magnetised weapons to be drawn to it. However, each time the magnetism is transferred, it weakens. Ancient ninja studied the abilities of Shukaku and learned to imitate the power to control sand. However, when imitated sand techniques, they incorporated iron powder instead. They could use it to crush his opponents or even mould the sand into weapons. Another application could manipulate Gold Dust with his magnetic chakra, which is specifically used to counter Shukaku's sand, by taking advantage of gold's heavier weight to mix in with the sand and hamper its control.

Bloodline weaknesses:  Fire techniques seem to hamper the magnet properties of the gold and iron sand, melting it into large ores, water techniques seem to weigh down the gold sand so much it becomes burdensome. When magnetizing objects or opponents, much like normal magnets, the further distance away from the host, the much weaker the field becomes. However, should a user magnetize an opponent, the best option would be to actually run away, as the magnetic field can be quite strong, and easy to be hit. When magnetized, things like barrel rolling, or basic dodging moves are no longer an effective tactic against a Jiton user. Distance is the best defense measure against it. Each time the magnetism is transferred, the distance is reduced greatly, meaning should one attempt to chain an attack, the distance becomes exponentially less.

When using the magnetization ability the ranges of the magnetization fields applied are as follows:
Basic range for Kunai/Shuriken is about 7 meters - vanishes after next turn

Additional Range for fields applied with jutsus of a higher rank beyond standard
C-Rank Magnetization is 3 meters - Vanishes after 2 turns
B-Rank Magnetization is 4 meters - Vanishes after 3 turns
A-Rank Magnetization is 5 meters - Vanishes after 4 turns
S-Rank Magnetization is 7 meters (Or double) - Vanishes after 5 turns


Secret clan Jutsus:
Spoiler:
 

Number of members allowed: Open to all
Creators notes: Open to all

Had to trade out a couple jutsu from the original post due to not being able to find the links and ill have to remake them as custom justu but atm i only linked ones on naruto wiki


Last edited by Yang Jotetsu on 30th March 2018, 5:55 pm; edited 2 times in total
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Merryweather


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PostSubject: Re: Jiton - Magnet Release    27th March 2018, 9:51 pm

Yang Jotetsu wrote:
Nike the Magnus wrote:


Name of the clan:Jotetsu
Bloodline name: Jiton – Magnet Release

Clan element/'s: Earth + Lightning = Magnet Release

Description: Most Jotetsu users are secretive by nature, not because they are nasty, or mean, but because it takes hours upon hours to train the user to manipulate there magnet release. These hours are often alone, unaided or bothered by the outside world. Their appearance varies from person to person, however if the live in the desert, most likely they wear some form of scarf or airy clothing to protect themselves from the desert heat.
Special characteristics/traits: There eyes when using magnet release form dark circles under them.
History:The Jotetsu Family was a wandering trade group that traversed the deserts of the Wind Country for hundreds of years. It was not until the founding member of the Jotetsu clan had sought ought Sunagakure for trade that the shinobi potential of the family had become known. After his return to the caravans, he sought to use his knowledge to protect his family.
The desert nights are cold and harsh, and thus the Jotetsu's bodies had adapted to it. However, nothing could keep the inevitable cold away for too long, and the desert nights were often too dark to see. Its wind made fire almost useless. Praying for an answer, the founder spent years trying to find a means of survival. Upon one fateful afternoon, while praying to the Sun god, the idea for sand and how to go about it had been delivered to him.
The founder and prophet of the Jotetsu clan merged his Doton and Raiton abilities forming magnets. It protected them through the dark of the night. It warmed the people without the risk of spreading or dying from the wind. It had answered the prayers of the Jotetsu.
Eventually when the new clan was rich enough, they had built a desert fortress unknowingly on the Wind Country border nearest to Rock. Greatly destroyed and crippled, the survivors sought out Sunagakure, and joined it in a pact, swearing their allegiance to the Sand. Since then, the Jotetsu clan's numbers have been declining as the old generation slowly perishes. It's up to the few young Jotetsu to further cement a place in Sunagakure and revitalize their once great clan.


Bloodline description: Magnet is an advanced chakra nature kekkei genkai which allows the user to convert chakra into magnetic forces and magnetise an object. Users can magnetise special shuriken. When the thrown shuriken comes into contact with any other object, it causes the struck target to become magnetised. One hit to the body will cause a magnetic field within the said body, making it an easy target for any further magnetised weapons to be drawn to it. However, each time the magnetism is transferred, it weakens. Ancient ninja studied the abilities of Shukaku and learned to imitate the power to control sand. However, when imitated sand techniques, they incorporated iron powder instead. They could use it to crush his opponents or even mould the sand into weapons. Another application could manipulate Gold Dust with his magnetic chakra, which is specifically used to counter Shukaku's sand, by taking advantage of gold's heavier weight to mix in with the sand and hamper its control.

Bloodline weaknesses:  Fire techniques seem to hamper the magnet properties of the gold and iron sand, melting it into large ores, water techniques seem to weigh down the gold sand so much it becomes burdensome. When magnetizing objects or opponents, much like normal magnets, the further distance away from the host, the much weaker the field becomes. However, should a user magnetize an opponent, the best option would be to actually run away, as the magnetic field can be quite strong, and easy to be hit. When magnetized, things like barrel rolling, or basic dodging moves are no longer an effective tactic against a Jiton user. Distance is the best defense measure against it. Each time the magnetism is transferred, the distance is reduced greatly, meaning should one attempt to chain an attack, the distance becomes exponentially less.

Basic range for Kunai/Shuriken is about 7 meters

Additional Range beyond standard
C-Rank Magnetization is 3 meters - Vanishes after 2 turns
B-Rank Magnetization is 4 meters - Vanishes after 3 turns
A-Rank Magnetization is 5 meters - Vanishes after 4 turns
S-Rank Magnetization is 7 meters (Or double) - Vanishes after 5 turns

Secret clan Jutsus:
Spoiler:
 

Number of members allowed: Open to all
Creators notes: Open to all

Had to trade out a couple jutsu from the original post due to not being able to find the links and ill have to remake them as custom justu but atm i only linked ones on naruto wiki

What do you mean by the basic range for kunai/shuriken is 7 meters? I don't see how the additional range fits into that. You'll need to explain how the basic range is affected by the additional range beyond the standard.

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Yang Jotetsu


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PostSubject: Re: Jiton - Magnet Release    28th March 2018, 3:27 am

It refers to the range of the magnetization effect that comes with the clan. So basic is when a magnetization field is applied to you, within 7 meters certain objects with correlating fields will be drawn to you however if i want the field applied to you to be larger and strong then more chakra is required hence additional ranks and ranges.

Example - If we clash kunai and i smack your kunai with mine that i already have charged with magnet chakra then i am applying a magnetic field to your kunai at D rank basic range of 7 meters.

However if i hit you in the face with iron sand gathering assault for example that is a B rank move and thus the field applied is B rank meaning you have the basic 7 + 4 for a total range of 11 meters.

For the basic D rank version I intend to make a specific D rank jutsu for this in order to create a baseline however since magnetization can be and by default is applied through any clan jutsu i thought it more appropriate it be approved as a part of the clan application.
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Yang Jotetsu


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PostSubject: Re: Jiton - Magnet Release    29th March 2018, 3:35 am

Edited to add the link to the custom write up of the clan jutsu that i had to put into jutsu registration. But other than those jutsu getting approved i believe this is good. No?
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Merryweather


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PostSubject: Re: Jiton - Magnet Release    30th March 2018, 1:09 pm

Yeah that system is acceptable just note that there is a technique (with a chakra cost) associated with with the basic 7 meter range for magnetization. Also a note that each of the expansions are associated with using specific techniques to increase the range. That would just make it a tad bit clearer.

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Yang Jotetsu


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PostSubject: Re: Jiton - Magnet Release    30th March 2018, 5:57 pm

Elaborated slightly to make the ranges clearer.
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Merryweather


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PostSubject: Re: Jiton - Magnet Release    31st March 2018, 9:34 am

Yang Jotetsu wrote:
Nike the Magnus wrote:


Name of the clan:Jotetsu
Bloodline name: Jiton – Magnet Release

Clan element/'s: Earth + Lightning = Magnet Release

Description: Most Jotetsu users are secretive by nature, not because they are nasty, or mean, but because it takes hours upon hours to train the user to manipulate there magnet release. These hours are often alone, unaided or bothered by the outside world. Their appearance varies from person to person, however if the live in the desert, most likely they wear some form of scarf or airy clothing to protect themselves from the desert heat.
Special characteristics/traits: There eyes when using magnet release form dark circles under them.
History:The Jotetsu Family was a wandering trade group that traversed the deserts of the Wind Country for hundreds of years. It was not until the founding member of the Jotetsu clan had sought ought Sunagakure for trade that the shinobi potential of the family had become known. After his return to the caravans, he sought to use his knowledge to protect his family.
The desert nights are cold and harsh, and thus the Jotetsu's bodies had adapted to it. However, nothing could keep the inevitable cold away for too long, and the desert nights were often too dark to see. Its wind made fire almost useless. Praying for an answer, the founder spent years trying to find a means of survival. Upon one fateful afternoon, while praying to the Sun god, the idea for sand and how to go about it had been delivered to him.
The founder and prophet of the Jotetsu clan merged his Doton and Raiton abilities forming magnets. It protected them through the dark of the night. It warmed the people without the risk of spreading or dying from the wind. It had answered the prayers of the Jotetsu.
Eventually when the new clan was rich enough, they had built a desert fortress unknowingly on the Wind Country border nearest to Rock. Greatly destroyed and crippled, the survivors sought out Sunagakure, and joined it in a pact, swearing their allegiance to the Sand. Since then, the Jotetsu clan's numbers have been declining as the old generation slowly perishes. It's up to the few young Jotetsu to further cement a place in Sunagakure and revitalize their once great clan.


Bloodline description: Magnet is an advanced chakra nature kekkei genkai which allows the user to convert chakra into magnetic forces and magnetise an object. Users can magnetise special shuriken. When the thrown shuriken comes into contact with any other object, it causes the struck target to become magnetised. One hit to the body will cause a magnetic field within the said body, making it an easy target for any further magnetised weapons to be drawn to it. However, each time the magnetism is transferred, it weakens. Ancient ninja studied the abilities of Shukaku and learned to imitate the power to control sand. However, when imitated sand techniques, they incorporated iron powder instead. They could use it to crush his opponents or even mould the sand into weapons. Another application could manipulate Gold Dust with his magnetic chakra, which is specifically used to counter Shukaku's sand, by taking advantage of gold's heavier weight to mix in with the sand and hamper its control.

Bloodline weaknesses:  Fire techniques seem to hamper the magnet properties of the gold and iron sand, melting it into large ores, water techniques seem to weigh down the gold sand so much it becomes burdensome. When magnetizing objects or opponents, much like normal magnets, the further distance away from the host, the much weaker the field becomes. However, should a user magnetize an opponent, the best option would be to actually run away, as the magnetic field can be quite strong, and easy to be hit. When magnetized, things like barrel rolling, or basic dodging moves are no longer an effective tactic against a Jiton user. Distance is the best defense measure against it. Each time the magnetism is transferred, the distance is reduced greatly, meaning should one attempt to chain an attack, the distance becomes exponentially less.

When using the magnetization ability the ranges of the magnetization fields applied are as follows:
Basic range for Kunai/Shuriken is about 7 meters - vanishes after next turn

Additional Range for fields applied with jutsus of a higher rank beyond standard
C-Rank Magnetization is 3 meters - Vanishes after 2 turns
B-Rank Magnetization is 4 meters - Vanishes after 3 turns
A-Rank Magnetization is 5 meters - Vanishes after 4 turns
S-Rank Magnetization is 7 meters (Or double) - Vanishes after 5 turns


Secret clan Jutsus:
Spoiler:
 

Number of members allowed: Open to all
Creators notes: Open to all

Had to trade out a couple jutsu from the original post due to not being able to find the links and ill have to remake them as custom justu but atm i only linked ones on naruto wiki

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