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 Chakra and its Capacity

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Nike the Magnus
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PostSubject: Chakra and its Capacity   7th January 2018, 2:46 pm

How does everyone like the chakra capacity rules?

Would one prefer streamlined numbers? Or keep it as is?

http://legacies-reborn.forumotion.com/t72-chakra-capacity-and-recovery

I.E Numbers Like you have a pool of 500 and a D rank costs 50 (for example) 500-50 = 450 Remaining pool?

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ODa
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PostSubject: Re: Chakra and its Capacity   7th January 2018, 3:02 pm

I think breaking it down as a pool would make it easier for people to understand. It’s pretty much the same concept but makes it easier for everyone to grasp.

SS ranks can be ruled differently with something based off of Shin’s idea

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PostSubject: Re: Chakra and its Capacity   7th January 2018, 3:04 pm

i always liked the LR chakra rules because they were easy to understand and unique from the rest. People want different.
On the other side, it can be hard to keep track of, well at least harder than a pool, for some people. I am for the old system, yet i wouldn't oppose a pool. up to the rest of staff
Edit: A pool would also work better with the SS jutsu system
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PostSubject: Re: Chakra and its Capacity   7th January 2018, 3:25 pm

E Rank - 5
D Rank - 10
C Rank - 20
B Rank - 50
A Rank - 75
S Rank - 100

Chakra Pools
D Rank - 150
C Rank - 250
B Rank - 400
A Rank - 600
S Rank - 750

Increases to pools could happen through Combat Style/Tier system

The challenge with the earlier system is translating jutsu to a numerical system that says ”Hey, I can do this many jutsu after doing these ones.” When they have different rankings

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[13:06:07] @ Karasu : She put you in the friendzone?
[13:06:10] @ Karasu : Put her in the rapezone.




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PostSubject: Re: Chakra and its Capacity   7th January 2018, 3:33 pm

i think lower the two highest by 100 each and then allow the second highest tier of nin (in my suggestion that would be "expert") to give +150 chakra and then the highest, master, to give another 150?
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PostSubject: Re: Chakra and its Capacity   7th January 2018, 5:40 pm

Your chakra attribute will determine how many chakra points that you possess. Chakra is essential to even some of the most basic techniques. Through various methods, the most common of which is hand seals, chakra can be controlled and manipulated to create an effect that would not be possible otherwise, such as walking on water, exhaling fire, or creating illusions. Chakra is ordinarily not visible to the unaided eye unless it is highly concentrated or manifested in large amounts. Someone with their base rank in chakra will have the following values: (You are capped at +200 chakra to your base capacity, including all boosts.)

D-Rank: 200
C-Rank: 300
B-Rank: 400
A-Rank: 500
S-Rank: 600

The cost of Chakra Points for Jutsu by Ranking:

E-Rank: 5 CP
D-Rank: 10 CP
C-Rank: 25 CP
B-Rank: 50 CP
A-Rank: 75 CP
S-Rank: 100 CP

How about this ?
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Uchia5evah
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PostSubject: Re: Chakra and its Capacity   7th January 2018, 6:46 pm

The only thing that springs to mind with the combat systems is that some of them might not actually give better chakra control, but offer flat cost reductions (to a cap) to jutsu to reflect increased efficiency in molding chakra in that specific area.

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Nike the Magnus
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PostSubject: Re: Chakra and its Capacity   7th January 2018, 7:03 pm

For example, some might give a increase in chakra, say Ijutsu

Some may give a better chakra control, Genjutsu

Some may give reductions, like fuuinjutsu?

Kinda what you are getting at?

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Uchia5evah
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PostSubject: Re: Chakra and its Capacity   7th January 2018, 7:19 pm

If anything would give an increase, I'd argue that Nin would be a suitable candidate as it (to me) sounds like a case which would demand more raw horsepower than, as an obvious example, Genjutsu which is the opposite.

Perhaps you can mix and match the two but I'd be leery of letting them stack, rather the greatest amplification and greatest efficiency are the ones that take precedence.

I'm keen for there to be a diversification of strategic identity within the site systems is the main thrust of my argument. A wholesome union between mechanical fidelity and narrative impact.

Other people are probably more informed than me on the front of what would do what so I'll leave the semantics to staff.

EDIT: At present on the current sheets there looks to be a percentile reduction for the current cost reduction [1/4 or 25%]. In my eyes that is confusing when it comes to the decimal points (do I round up or round down?). -2, -4, -8 costs, +20, +40 +60 and then maybe another form of chakra-enhancement. Has anyone ever toyed with the idea of passive regeneration?
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PostSubject: Re: Chakra and its Capacity   7th January 2018, 9:07 pm

Some of the details still have to be looked at for sure...but that’s something we will have to devote to another topic
ODaddy

In order to make progress, we should chip away piece by piece.

The numbers proposed by Nisshoku sound good to me. Anyone else have any input about the Capacity for chakra?

(Don’t lose/forget your ideas, Uchia5)

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[13:06:07] @ Karasu : She put you in the friendzone?
[13:06:10] @ Karasu : Put her in the rapezone.




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[quote="ODazzle"][center][font=system][size=29][color=white]ODazzle Stamp :[/color]
[color=seagreen][i][b]Approved[/size][/font][color=seagreen][i][/center][color=seagreen][i][b][/quote][color=seagreen][i][b]
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Uchia5evah
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PostSubject: Re: Chakra and its Capacity   7th January 2018, 10:25 pm

Fatigue rules?

Can't say I care much for them because they often don't get used as:
-fights resolve quickly.
-people generally seem to ignore/forget about them.

Perhaps be less generous with overall chakra values but provide the option to dip into negative values at the cost of fatiguing the character. Instead of @20 CP, you're weak and shaky, to @-10 CP, you're weak and shaky. Hopefully reminds people of them and has the possibility of making them slightly more useful because if a fight drags on you're more likely to reach those values.

Rules on chakra batteries as well. Draining chakra as well. eg. Is your stated rank max the actual maximum that your body can handle or is that simply a resting state? Could you theoretically overcap yourself by draining someone else? Are there negative effects associated with overloading?
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PostSubject: Re: Chakra and its Capacity   7th January 2018, 11:56 pm

Uchia5evah wrote:
Fatigue rules?

Can't say I care much for them because they often don't get used as:
-fights resolve quickly.
-people generally seem to ignore/forget about them.

Perhaps be less generous with overall chakra values but provide the option to dip into negative values at the cost of fatiguing the character. Instead of @20 CP, you're weak and shaky, to @-10 CP, you're weak and shaky. Hopefully reminds people of them and has the possibility of making them slightly more useful because if a fight drags on you're more likely to reach those values.

Rules on chakra batteries as well. Draining chakra as well. eg. Is your stated rank max the actual maximum that your body can handle or is that simply a resting state? Could you theoretically overcap yourself by draining someone else? Are there negative effects associated with overloading?

Though I wrote my opinions about the suggested fatigue rules in another thread, I would just like to address the chakra battery thing. It is possible to overcap yourself by a crazy amount of chakra, as seen when naruto gave every member of the shinobi alliance three times kakashi's base chakra, though if you really wanted to just spam jutsu from a chakra battery, then as long as you have control over that character in some way, you can use the chakra transfer jutsu to have them share their whole chakra pool with you instantly. There was also no negative effect at all on the army of people after being given massive quantities of chakra, though I don't know if it was because they were pretty much given a cloak of energy they could draw from or if it was actually stored in their bodies

http://naruto.wikia.com/wiki/Chakra_Transfer_Technique
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PostSubject: Re: Chakra and its Capacity   8th January 2018, 12:35 am

Tang Hao wrote:
Uchia5evah wrote:
Fatigue rules?

Can't say I care much for them because they often don't get used as:
-fights resolve quickly.
-people generally seem to ignore/forget about them.

Perhaps be less generous with overall chakra values but provide the option to dip into negative values at the cost of fatiguing the character. Instead of @20 CP, you're weak and shaky, to @-10 CP, you're weak and shaky. Hopefully reminds people of them and has the possibility of making them slightly more useful because if a fight drags on you're more likely to reach those values.

Rules on chakra batteries as well. Draining chakra as well. eg. Is your stated rank max the actual maximum that your body can handle or is that simply a resting state? Could you theoretically overcap yourself by draining someone else? Are there negative effects associated with overloading?

Though I wrote my opinions about the suggested fatigue rules in another thread, I would just like to address the chakra battery thing. It is possible to overcap yourself by a crazy amount of chakra, as seen when naruto gave every member of the shinobi alliance three times kakashi's base chakra, though if you really wanted to just spam jutsu from a chakra battery, then as long as you have control over that character in some way, you can use the chakra transfer jutsu to have them share their whole chakra pool with you instantly. There was also no negative effect at all on the army of people after being given massive quantities of chakra, though I don't know if it was because they were pretty much given a cloak of energy they could draw from or if it was actually stored in their bodies

http://naruto.wikia.com/wiki/Chakra_Transfer_Technique

So the question to staff seems to be is it appropriate to put some measure of restriction in place to limit the potential for abuse? There are a number of canon techniques which could probably benefit from clarification now that I think about it.
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PostSubject: Re: Chakra and its Capacity   8th January 2018, 8:30 am

Made this a while back.

Fatigue System

Unlike most sites that allow members to sling jutsu with no regard, here such a method is risky. Chakra is the life force, if you will, of all life. To run out is to ultimately die. This is mind, it only seems right that after a certain amount of chakra has been spent the body begins to tire out. This system is made to force one to be careful about not only how one uses their chakra, but also how much. Naturally as one tires their movements slowly become more sluggish and slower. Below you will find a scale that displays exactly how the lose of chakra affects the body.



  • 90-100 ~ No Changes
  • 80-89 ~ Begins to build up a sweat, though for the most part appears normal. No physical effects.
  • 65-79 ~ Physical Prowess dropped by 10%. Slight signs of fatigue, sweating, muscles begin to tighten.
  • 55-64 ~ Physical Prowess dropped by 15%. Fatigue is more apparent, much more sweating, breathing begins to grow heavier.
  • 45-54 ~ Physical prowess dropped by 25%. Movements become more stiff as fatigue increases. Requires 4hr recovery thread to return to 100.
  • 30-44 ~ Physical prowess dropped by 1 Tier. Movements are much more sluggish and signs of fatigue are very much apparent. Heavy breathing. Requires 8hr recovery thread to return to 100.
  • 20-29 ~ Physical prowess dropped by another Tier (yes it stacks with the previous drop). Movement requires much effort, increasingly difficult to catch ones breathe, and vision starts to get blurry (only slightly so). 12hr recovery thread required to return to 100.
  • 10-19 ~ Physical prowess dropped by another Tier (yes this stacks as well and it would mean you have dropped by 3 tiers). Movement requires an extreme amount of effort, just barely able to breathe (just enough to stay conscious). The body trembles quite a bit at this point, and vision becomes increasingly blurry (only able accurately see within a 40ft radius). Requires a 16hr recovery thread to return to 100.
  • 1-9 ~ Physical prowess dropped by another tier (this would mean it has dropped by 4 tiers in total). Movement is nigh impossible as the body is so worn out that even standing is an incredibly task. The vision is so blurry that even within 10ft the individual will be seeing double (almost blacking out). Requires a 20hr recovery thread to return to 100.
  • -8 - 0 ~ Physical prowess dropped by 100%. Movement is impossible and the individual has completely lost consciousness. Requires a 24hr recovery thread to return to 100.**


**On SoL, unlike most sites, you do not die immediately after hitting 0 chakra. Instead so long as you remain over -8 you can still live and recovery. However, if you pass the -8 mark then you will have died. Hitting 0 simply means you blacked out, think of it like your bodies own safety feature. Your Welcome.**


Recovery System
Currently In Progress
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Nike the Magnus
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PostSubject: Re: Chakra and its Capacity   8th January 2018, 9:42 am

I do really love these suggestions.... they open up so many great ideas.


So limiting chakra absorption, true it is a skill not many have in the world, perhaps a discussion on that is warranted.

What captured the theory behind this, was what Vyrst said, 3 times a certain base amount.

Mpg..... km/l for the non-american folks. Percentages, both absorption and transfer, as well as storage vs waste. Based around ones chakra amount

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PostSubject: Re: Chakra and its Capacity   8th January 2018, 2:06 pm

I thought it was legit that each rank costs double chakra than the one below it? Guess not.

Also Gambit, with that line of reasoning not only your physical prowess would drop but also your mental. This way not only Taijutsu would suffer but Genjutsu as well. Though, putting that into a system might seem quite hard.

Also depending on your mastery of a fighting style you have better chakra control for executing corresponding jutsus. A master in Ninjutsu wouldn't spend so much chakra on a D rank fireball as someone without fluency in Ninjutsu would.
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